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80lv
80.lv > articles > making-a-recreation-of-dr-doom-using-unreal-engine-and-zbrush

Making a Recreation of Dr. Doom Using Unreal Engine and ZBrush

2+ day, 5+ hour ago   (1040+ words) Patrick van Rooijen discussed the workflow behind the Dr. Doom project, explaining how he modeled the face and head using MetaHuman, detailing how he created the costume with ZBrush and Marvelous Designer, and how he added believable wear and tear…...

80lv
80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

3+ day, 7+ hour ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...

80lv
80.lv > articles > animating-ronin-character-with-2d-thinking-in-3d-scene

Animating Ronin Character With 2D Thinking In 3D Scene

6+ day, 16+ hour ago   (216+ words) Pierrick Picaut has shared a few behind-the-scenes glimpses from his new animated short, The Chase. "Camera cheat: In this shot, the camera angle and focal length remain constant. It simply travels linearly through the canyon, with the character's root parented…...

80lv
80.lv > articles > building-a-creepy-3d-fantasy-environment-inspired-by-greek-mythology

Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology

1+ week, 4+ day ago   (1050+ words) Helena Hansen took us through the creation of the Blighted Harbour project, an atmospheric fantasy scene based on the River Styx and made as her first Blender project. My name is Helena Hansen, and I have been doing 3D for just…...

80lv
80.lv > articles > watercolor-style-3d-take-on-pomni-from-the-amazing-digital-circus

The Amazing Digital Circus Fan Art: 3D Take on Pomni Made in Blender

2+ week, 4+ day ago   (143+ words) Soraiku turned the portrait into a 3D model using Blender. The vibrant and chaotic aesthetics of Gooseworx and Glitch Productions' series The Amazing Digital Circus offer a rich source of inspiration, and many artists share their own interpretations of its characters....

80lv
80.lv > articles > create-seamless-psx-textures-from-photos-with-this-newly-released-tool

Create Seamless PSX Textures from Photos with Cycletex: Retro Texture

2+ week, 4+ day ago   (152+ words) Cycletex: Retro Texture allows you to craft textures reminiscent of the 32-bit era. With the tool, you can remove the background or automatically select a foreground based on a central object, flatten the perspective, crop (in 16- or 8-pixel chunks), downscale,…...

80lv
80.lv > articles > creating-an-alien-shaman-cg-character-of-using-zbrush-mari-maya

Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya

2+ week, 4+ day ago   (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...

80lv
80.lv > articles > creating-fantasy-village-concept-art-using-blender

Creating Fantasy Village Concept Art Using Blender

2+ week, 5+ day ago   (100+ words) Follow Eugenia Chernova's workflow and learn some new techniques. And this is the final result: This environment is inspired by rural Japan and rice fields. You can explore the full piece in more detail on ArtStation. Blender and 3D can be…...

80lv
80.lv > articles > check-out-this-felt-like-underwater-3d-world-made-in-blender

Check Out This Felt-Like Underwater 3D World Made in Blender

2+ week, 5+ day ago   (176+ words) The artist experimented with the felt style. 3D Artist Toquita experimented with a stylized approach, moving away from realism to craft this mesmerizing underwater setup featuring cute, felt-like fish. Made in Blender, the piece features fluid animation with smooth, gradual movement,…...

80lv
80.lv > articles > breakdown-how-houdini-is-reshaping-commercial-animation

Breakdown: How Houdini Is Reshaping Commercial Animation

2+ week, 5+ day ago   (1468+ words) Ezequiel Grand discussed how Houdini transformed his approach to commercial animation and VFX, explaining what pushed him to build a procedural house generator, covering some of the major projects he has worked on, and detailing six tips for building efficient…...